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Football Programme

Learning Outcomes

OUTLINE OF LEARN TO SWIM LEVELS
AMATEUR SWIMMING ASSOCIATION (UNITED KINGDOM)

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STAGE 1

In Stage1 of the ASA Learn to Swim Framework your pupil should will develop basic movement skills, water confidence and safety awareness. Don’t forget the swimmers will be able to use aids e.g. arm bands and floats to help complete this stage.

OUTCOMES
By the end of Stage 1 of the ASA Learn to Swim Framework your pupils should have reached 13 outcomes. Swimmers can complete these outcomes with or without aids, equipment or support:
 

  1. Enter the water safely

  2. Move forwards for a distance of 5 metres

  3. Move backwards for a distance of 5 metres

  4. Move sideways for distance of 5 metres

  5. Scoop the water and wash face

  6. Be at ease with water showered from overhead

  7. Move into a stretched floating position using aids, equipment or support

  8. Regain an upright position from on the back, with support

  9. Regain an upright position from on the front with support

  10. Push and glide in a horizontal position to or from a wall

  11. Take part in a teacher-led partner orientated game

  12. Demonstrate an understanding of pool rules

  13. Exit the water safely

STAGE 2

During Stage 2 swimmers will develop safe entries to the water and will continue to practice floating, travel and rotation in the water. Remember swimmers can still use aids e.g. SHARK FINS and floats to help complete this stage.

OUTCOMES
By the end of Stage 2 of the ASA Learn to Swim Framework, your pupils should have reached 10 outcomes. Swimmers can complete outcomes with or without aids, equipment or support:
 

  1. Jump in from poolside safely

  2. Blow bubbles a minimum of three times rhythmically with nose and mouth submerged

  3. Regain upright position from the back without support

  4. Regain an upright position from the front without support

  5. Push from wall and glide on the back

  6. Push from wall and glide on the front

  7. Travel on the back for 5 metres, aids or equipment may be used

  8. Travel on the front for 5 metres, aids or equipment may be used

  9. Perform a rotation from the front to the back to gain an upright position

  10. Perform a rotation from the back to the front to gain an upright position

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STAGE 3

During Stage 3, your pupils work towards being able to swim 10m on their front and back and will be able to swim underwater to collect objects from the bottom of the pool. Rotation skills and water safety knowledge will also be developed.

OUTCOMES
By the end of Stage 3 of the British ASA Learn to Swim Framework, your pupils should have reached nine outcomes:
 

  1. Jump in from poolside and submerge (min depth 0.9m)

  2. Sink, push away from wall on side and maintain a streamlined position

  3. Push and glide on the front with arms extended and log roll onto the back

  4. Push and glide on the back with arms extended and log roll onto the front

  5. Travel on the front, tuck to rotate around the horizontal axis to return on the back.

  6. Fully submerge to pick up an object

  7. Answer correctly three questions on the Water Safety Code

  8. Travel 10 metres on the back

  9. Travel 10 metres on the front

STAGE 4

In Stage 4 of the ASA Learn to Swim Framework, swimmers will focus on refining kicking techniques for all four strokes and develop a better understanding of buoyancy.

OUTCOMES
By the end of Stage 4 of the British ASA Learn to Swim Framework, your pupils should have reached 13 outcomes (full details are contained in the Teacher's Complete Framework). Swimmers should complete these outcomes without support:
 

  1. Demonstrate an understanding of buoyancy

  2. Perform a tuck float for 5 seconds

  3. Perform a sequence of changing shapes (minimum of three) whilst floating at the surface

  4. Push and glide from the wall to the pool floor

  5. Kick 10 metres backstroke (one item of equipment optional)

  6. Kick 10 metres front crawl (one item of equipment optional)

  7. Kick 10 metres butterfly on the front or on the back

  8. Kick 10 metres breaststroke on the back (equipment optional)

  9. Kick 10 metres breaststroke on the front (equipment optional)

  10. Perform on the back a head first sculling action for 5 metres in a horizontal position

  11. Travel on back and roll in one continuous movement onto front

  12. Travel on front and roll in one continuous movement onto back

  13. Swim 10 metres, choice of stroke is optional

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STAGE 5

In Stage 5 of the ASA Learn to Swim Framework, your swimmers will focus on swimming all four strokes to the ASA expected standards. Swimmers will also develop skills in sculling, treading water and complete rotation.

OUTCOMES
By the end of Stage 5 of the ASA Learn to Swim Framework, your pupils should have reached 12 outcomes. Swimmers should complete these outcomes without support:
 

  1. Perform a horizontal stationary scull on the back

  2. Perform a feet first sculling action for 5 metres whilst horizontal on the back

  3. Perform a sculling sequence with a partner for 30-45 seconds to include a rotation

  4. Tread water for 30 seconds

  5. Perform three different shaped jumps into deep water

  6. Swim 10 metres backstroke (refer to the ASA expected stroke standards sheet)

  7. Swim 10 metres front crawl face in the water (refer to the ASA expected stroke standards sheet)

  8. Swim 10 metres breaststroke (refer to the ASA expected stroke standards sheet)

  9. Swim 10 metres butterfly (refer to the ASA expected stroke standards sheet)

  10. Perform a handstand and hold for a minimum of three seconds

  11. Perform a forward somersault, tucked, in the water

  12. Demonstrate an action for getting help

STAGE 6

During Stage 6 of the ASA Learn to Swim Framework, your pupils will focus on developing effective swimming skills including co-ordinated breathing, water safety and an understanding of how to prepare for exercise.

OUTCOMES
By the end of Stage 6 of the ASA Learn to Swim Framework, your pupils should have reached 11 outcomes. Swimmers should complete these outcomes without support:
 

  1. Demonstrate an understanding of preparation for exercise

  2. Sink, push off on side from the wall, glide, kick and rotate into backstroke

  3. Sink, push off on side from the wall, glide, kick and rotate into front crawl

  4. Swim 10 metres wearing clothes

  5. Swim front crawl to include at least six rhythmical breaths (refer to the ASA expected stroke standards sheet)

  6. Swim breaststroke to include at least six rhythmical breaths (refer to the ASA expected stroke standards sheet)

  7. Swim butterfly to include at least three rhythmical breaths (refer to the ASA expected stroke standards sheet)

  8. Swim 25 metres, choice of stroke • is optional (refer to the ASA expected stroke standards sheet)

  9. Perform a 'shout and signal' rescue

  10. Perform a surface dive**

  11. Exit the water without using steps

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STAGE 7

During Stage 7 of the ASA Learn to Swim Framework, your swimmers will develop quality stroke technique whilst swimming up to 100m.

OUTCOMES
By the end of Stage 5 of the ASA Learn to Swim Framework, your pupils should have reached 12 outcomes. Swimmers should complete these outcomes without support:
 

  1. Swim 25 metres backstroke (refer to the ASA expected stroke standards sheet)

  2. Swim 25 metres front crawl (refer to the ASA expected stroke standards sheet)

  3. Swim 25 metres breaststroke (refer to the ASA expected stroke standards sheet)

  4. Swim 25 metres butterfly (refer to the ASA expected stroke standards sheet)

  5. Perform a movement sequence of 1 minute duration, in a group of three or more, incorporating a number of the following skills:

    • Sculling: head first, feet first

    • Rotation: forward/backward somersault, log roll

    • Floating: star on the front/on the back, tuck float, create own

    • Eggbeater: moving, lifting one or both arms out of the water link skills with strokes and sculls

  6. Perform a sitting dive

  7. Swim 50 metres continuously using one stroke

  8. Swim 100 metres, using a minimum of three different strokes

  9. Tread water using eggbeater action for 30 seconds

  10. Complete an obstacle course (using minimum of four objects) with feet off the pool floor throughout

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Learn To Swim Stages 8-10 Awards

Once a swimmer has reached Level 7 of the Learn to Swim Framework, it is recommended that they are then encouraged to take part in different aquatic disciplines to develop their fundamental sports skills covering competitive swimming, synchro, water polo, and diving.

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BABY SWIMMING

Duckling Awards
The Duckling Awards are designed to help babies and toddlers enjoy learning to swim with help from parents or guardians.

Your child can work towards five grades of colourful awards, each with its own certificate and badge. Each badge contains pictures of yellow ducklings depending on grade of award. The Duckling 1 badge has one duckling, while the Duckling 5 badge has five ducklings.

Buoyancy aids, such as armbands, can be used for the first four grades as the child learns to float and gets used to the water. The fifth and final grade has young swimmers jumping into the water, submerging, and floating and swimming five metres without aids.

Awards are pre-stage 1 of the ASA Learn to Swim Framework.

Duckling Grade 1
By the end of this stage your child will be able to:
 

  1. Make a supervised safe entry with adult support

  2. Kick 2 metres on the back with adult support

  3. Float on the back with adult support behind the head

  4. Blow bubbles at the water surface

  5. Wet the head without submersion

  6. Travel without assistance 2 metres to a floating object.

Duckling Grade 2
By the end of this stage your child will be able to:
 

  1. Make a sitting entry with adult support

  2. Blow an object for a distance of 2 metres

  3. Use a baby seat or other buoyancy aid and rotate through 180degrees without assistance

  4. Move 5 metres along the rail or wall without assistance

  5. Travel 3 metres using arms and/or legs without assistance

  6. Submerge the face with confidence

Duckling Grade 3
By the end of this stage your child will be able to:
 

  1. Make a supervised jump to an adult with or without support

  2. Kick 5 metres on the front holding a float

  3. Blow bubbles with the mouth underwater

  4. Float on front OR back without adult support

  5. Travel 5 metres on the front to the side of the pool

  6. Show a torpedo shape on front or back when pushed to a partner

Duckling Grade 5
By the end of this stage your child will be able to:
 

  1. Show the sequence to jump in the water, turn around, swim back to the point of entry and hold the rail or side

  2. Submerge completely and blow bubbles under the water

  3. Push and glide achieving a distance of 2 metres on the front or back

  4. Float on the front or back and regain standing/vertical position

  5. Swim 5 metres on the front or back using an over water arm recovery

  6. Exit safely showing correct use of the ladder (or steps if no ladder is available).

Duckling Grade 4
By the end of this stage your child will be able to:
 

  1. Jump unaided, but supervised, into the water

  2. Submerge completely

  3. Rotate through 360° either horizontally or vertically

  4. Show a mushroom or a star float

  5. Travel without assistance 10 metres on the front or back

  6. Climb out of the water with assistance if required

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Long Term Athlete Development Outline (Basic 3 Stage LTAD)

ACTIVE START
FROM 4-6 MONTHS UNTIL THE AGE OF 5 OR 6 YEARS, IT IS ALL ABOUT PLAY AND MASTERING BASIC MOVEMENT SKILLS. CHILDREN SHOULD BE ABLE TO HAVE FUN WITH PHYSICAL ACTIVITY THROUGH BOTH STRUCTURED AND UNSTRUCTURED FREE PLAY THAT INCORPORATES A VARIETY OF BODY MOVEMENTS. AN EARLY START ENHANCES THE DEVELOPEMNT OF THE BRAIN FUNCTION, COORDINATION, SOCIAL SKILLS, GROSS MOTOR SKILLS, EMOTIONS AND THE IMAGINATION. IT HELPS CHILDREN BUILD CONFIDENCE, DEVELOP POSTURE AND BALANCE, BUILD STRONG BONES AND MUSCLES, ACHIEVE A HEALTHY WEIGHT, REDUCE STRESS, SLEEP WELL, MOVE SKILLFULLY AND ENJOY BEING ACTIVE.


FUNdamentals
FROM AGES 5-8 YEARS IN GIRLS, AND 6-9 YEARS IN BOYS, CHILDREN SHOULD PARTICIPATE IN A VARIETY OF WELL-STRUCTURED ACTIVITEIS THAT DEVELOP FUNDAMENTAL MOVEMENT SKILLS AND OVERALL MORTOR SKILLS INCLUDING AGILITY, BALANCE AND COORDINATION.  HOWEVER, ACTIVITIES AND PROGRAMMES MUST MAINTAIN A FOCUS ON FUN, AND FORMAL COMPETIITION SHOULD ONLY BE ONLY MINIMALLY INTRODUCED.


LEARN TO TRAIN
FROM AGES 8-11 YEARS IN GIRLS AND 9-12 YEARS IN BOYS, OR UNTIL THE ONSET OF THE GROWTH SPURT, CHILDREN ARE READY TO BEGIN DEVELOPING FOUNDATION SPORT SKILLS. THE EMPAHISIS SHOULD BE ON AQUUIRING A WIDE RANGE OF SKILLS NECESSARY FOR A NUMBER OF SPORTING ACTIVITIES. ALTHOUGH IT IS OFTEN TEMPTING TO OVERDEVELOP "TALENT" AT THIS AGE THROUGH EXCESSIVE SINGLE-SPORT TRAINING AND COMPETITION (AS WELL AS EARLY POSITIONING IN TEAM SPORTS), THIS CAN HAVE A NEGATIVE EFFECT ON LATER STAGES OF DEVELOPEMNT IF THE CHILD PURSUES A LATE SPECIALISATION SPORT. THIS EARLY SPECIALISATION PROMOTES ONE-SIDED PHYSICAL, TECHNICAL, AND TACTICAL DEVELOPEMNT AND INCREASES THE LIKELIHOOD OF INJURY AND BURNOUT.